Modelling A Pendant Lamp In 3d Studio Max

In this tutorial we are going to make a pendant lamp with 3D Studio Max. This time, I am going to use NURBS (Non-Uniform Rational B-Splines) which is very powerful but rarely used among 3D Studio Max users, it is used to generate and represent curves and surfaces. If you've never used NURBS before, then do not worry because I'll explain all steps clearly. Read more...

1 comment :

  1. ممنون مثل همیشه کاربردی بود، از مطالب سایت قبلیتون هم خیلی استفاده کرده بودیم
    موفق باشید